While sifting my belongings what to leave in Benirus Manor, I found a crumpled note. By the looks of it, it had been in my pack for a long time. Carefully smoothing it out, I could decipher it as a letter from Bothiel of the Mages Guild in Imperial City.
I remembered, then. Something about an urgent search for stolen parts or something. Well, I figured, better late than never. And I really hate loose ends.
On top of one of the towers of the Guild in Imperial City is built a large orrery, helping in divining the fate of the Empire. A merchant bringing spare parts needed for repairs was ambushed, and now the parts are in possession of a group of bandits somewhere in the county of Kvatch.
The only clue I had was Camp Ales, situated on the southwestern end of the Colovian Heights, north of Kvatch.

That in itself was reason enough for me to leave Anvil for a while. I like stopping by Kvatch, seeing how the people slowly rebuild from the burnt out ruins of the city. The remains of the first great gate still stand there, a warning to all future generations.
Standing there, I half expected to be attacked by Daedra, but the threat is finally and truly gone. That doesn't make it less spooky, though.

Kvatch also has one more reason I wanted to visit. It is one of the highest mountains in the south, until you reach the Colovians. Gazing out north, I noticed two things.
Firstly, County Kvatch is boring. Rolling hills, a handful of rocks scattered around the landscape and no real marks for orientation.
Secondly, that was a lot of wilderness to comb for a group of bandits not wanting to be found.

However, County Kvatch has one big advantage. Game. To pass the time, I took up hunting, quite successfully, too. There may have been a slight miscalculation when I accidentally shot one of the mountain lions roaming the wilderness - I never knew that claws could actually scratch mithril. Well, you never stop learning.
A few hours later, I arrived at a hill that was, according to my map, the location of Camp Ales. And indeed, my usual approach of storming up the hillside was met with fierce resistance. Futile, but fierce.
The bandits were not half as stupid as I thought at first. They had divided the parts amongst several camps all throughout the region. I would be in for a long day.

I cannot stress how mindbogglingly monotonous County Kvatch is. It is boring enough that it is neccessary to use long words to describe it. You have a lot of time thinking up these words when travelling there.
Unless you are looking for your horse. Which I managed to misplace several times while scouting out the crest of a hill, hunting deer or generally stretching my legs.
It took me two days. But I can confidently say, I have been to every. Single. Hill. In County Kvatch. Seriously. I took up etching 'Belenor was here' into larger rocks to make sure I would not search the same hill twice. Ought to be fun watching future archaeologists trying to figure this one out.
Back in Imperial City, Bothiel immediately began the repairs so I would see the repaired orrery before setting off again. Although I offered my help, she politely declined. Too bad. My autograph on a celestial body could be worth an incredible sum of gold sometime.

I have to give it to her, though. The orrery is one fascinating machine. A huge dome, with the Dwarven construction in the centre, it is an impressive piece of work. Even more impressice as I was allowed to pull the lever that set it in motion.

Having camped in the middle of nothing more often than I care for, I was amazed by the activated orrery. It is as if one stood on top of the tallest mountain and gazed into the clear night sky. Granted, I have the same view whenever I visit Frostcrag Spire, but the shops and pubs are much closer here.
More on amazing bodies - celestial and otherwise, how to play 'King of the Hill' against Minotaurs and my struggle with the Imperial Merchants Union coming soon.